Week 10- Predicting the Most Important Trends in Ed Tech

NMC/CoSN Horizon Report 2016

The NMC/CoSN Horizon Report 2016 K-12 Edition reads like a state of the union for educational technology outlining key trends, significant challenges, and important developments in the field.  Its evaluation of trends and developments as short-term (1 yr or less), mid-term (2-3 years), and long-term (4-5 years) are reasonably assessed.  So too is categorizing challenges as solvable, difficult, and “wicked”.  Much good information is included here.  Organizing each trend into bite-sized pieces with a sort of preamble; Overview; Implications For Policy, Leadership or Practice; and then substantial For Further Reading offerings  to further explore each subject.

Professional Development

An element of professional practice that I’ve been wrestling with over the course of this year has to do with professional development for k-12 teachers.  There is much to get excited about in this report and some trends are already underway.  However, at the risk of injecting a cynical note into the discussion, I’m not sure how many of these trends will become embedded in American practice until we address professional learning.  Through 47 pages of the NMC/CoSN report, professional development is mentioned 11 times.  In fact, “Rethinking the Roles of Teachers” is a significant challenge addressed in the report as a “solvable challenge”, even if it is buried midway into the report and is the second of only two challenges the authors consider solvable.

I would argue that no trend mentioned in this report can be implemented without significant professional learning for teachers and administrators alike.  The dismal quality of much American k-12 PD, little budgetary support, and teacher attitudes towards it will all have significant impact on whether and which trends come to live in any given school or district.  As such, professional learning and “Rethinking the Roles of Teachers” is the lens through which I will read this report.

Trends

Of the trends outlined in the report, those I think will gain traction in the next five years include  collaborative learning, students as creators, rethinking the roles of teachers, personalizing learning, and online learning.  They are likely have the best chance of taking hold in American education if for no other reason than they fit within the current paradigm and do not require technology necessarily to provide powerful learning experiences.  Collaborative learning, project- and problem-based learning, and personalized learning are already a part of teacher vocabulary.  Online learning is gaining traction via flipped classrooms and blended learning.  With this foot in the door, technology can be incorporated in ways that modify and redesign extant units and lessons.  With some shifts to what they offer, professional learning providers deliver can accomplish such modification and redefinition of existing lessons and in the process realign teachers away from teacher-centered instruction and towards new roles as guides and facilitators.  PD providers need to present learning such that teachers receive “hands-on experiences … to help integrate technology in the classroom [and] create agile environments that support the development of professional learning networks where educators can seek guidance and inspiration from peers and around the globe as they rethink their pedagogies and curricula” (p. 24).   Through their own hands-on experiences, teachers learn as we want their students to learn in the digital age.  With such experiences, teachers are more likely to transfer their experiences to their students.  Back in their classrooms, then, teachers facilitate experiences that extend students’ collaborative learning out through digital networks, empower them as creators of content and not must consumers, teach them to recognize and pursue their own interests and learning goals, and do more and more of all these activities online.

Impact on Educators

I predict that online learning will become a path to personalized learning not just for students, but for teachers too.  I predict that over the next few years, teachers will figure out they can completely personalize PD, learn anytime/anywhere, at their own pace, and not have to contend with one-size-fits-all PD.  I am especially excited about the prospects for digital badging.  As it becomes increasingly popular, more and more educators will be able to extend their personalized, online learning even farther as they accumulate only the skills and content knowledge needed for their own specific professional learning needs.  In fact, some states are already experimenting with digital badges as a way for teachers to maintain their credentials along side CPDU’s and potentially even in place of them. When these trends take off, online learning for both teacher learning and student learning will become de rigueur.

Good for Schools

All these changes will be good for schools, yes.  But mostly, they will be a boon for students and learning.  Young people are so disconnected from their school experiences right now.  Many teachers teach for compliance and completion because such work is easy to grade and translates into easy measurables like GPA’s and graduation rates.  But completion and good grades do not equal learning.  And compliance and completion methods are mostly divorced from the kinds of social learning young people are used to doing with and without their networked devices when they are not in school.  Perhaps one of the biggest challenges to getting more technology-based methods in the classroom is getting teachers to see themselves as facilitators and not experts.  The image of themselves as experts keeps many teachers from trying things they don’t think they know well enough to teach.  This is especially so with technology given how vast a landscape it is and how constantly and rapidly it changes.  Prior to the digital age, it was a little easier to operate with the expert mindset.  But the internet age has given us access to the sum of human knowledge and there is no way anyone can know all of it.  The mobile age has given us a multiplicity of ways to access that knowledge and ways that are persistent.  There is no way to be expert in all affordances either.   In a blog post for a previous class I wrote about this very subject.

“As Bryan Alexander said in the Teaching and Higher Ed podcast, ‘There’s a lot of churn.  But …overall we were right.  We hit on the web as a major feature of literacy and learning.  And that’s a good thing.  We didn’t identify a horrible monster.  We identified a really powerful platform for human expression and connection, with flaws, with problems.  But that’s a major stride forward for the human race….  Teachers are hired to be experts and we can’t be expert in everything online.  Therefore they have an extra layer of anxiety to participate in the social world of the web and they’re not the expert.  They’re average users.  And that is very hard and threatening.  That’s why teachers have had a hard time using the web for teaching and learning.’  Yet we have to push through that anxiety and not only take our place in the digital world, but also guide the younger generations to their own critical and constructively participatory place in it as well.  And as we do, let’s keep in mind ‘There’s too much to master.  No one can master it all.’ So ‘grab one particular corner of it [like Facebook or Instagram or Twitter, etc.] and get comfy with it.’”

T.A.T.Too, “Critical Thinking and Information Literacy”

 

Once we can get to this point as a profession — where teachers shed their self-perceptions as experts and dive deep into their “one particular corner” of the internet or social media to feel “comfy” with it — then many more of these trends stand a chance of sticking.  Then school will again be a place of interest and joy for our students and not a drill and kill testing mill.

Final Thoughts

Another significant shift needs to occur around what kind of PD is prioritized.  For any of these trends to become a meaningful part of teaching and learning, teachers need to seek more learning about how to incorporate the broad concepts each of these trends represents and how technology plays a role in each. They need far less PD that is merely training for specific apps.  Indeed, teachers already in the classroom will need quite a bit of focused, long-term learning so they can become “guides and mentors, modeling responsible global citizenship and motivating students to adopt lifelong learning habits by providing opportunities for students to direct their own learning trajectories” (p. 24).  If  administrators and teachers prioritize professional learning to focus on a limited set of student-centered outcomes that map to and differentiate for teacher learning needs, then these trends have a chance of taking root.  The extent to which schools sustain limited PD over time and partner with PD providers who deliver quality learning experiences will also impact success.  But where professional learning is piecemeal, random, low-quality, one-off, and conference-based,  I don’t see any of the trends in the report taking root in any consistent way that is beneficial for all learners.  

 


PD Issues in Ed Tech Video

Week 3- School Failure I & II

Academic disasters: A Nation at Risk, the Department of Education, “excellence”, international rankings, high-stakes tests, school reform, “inefficiency”, breakdown of social allocation, diploma inflation, crisis of legitimacy, breaks between youth and the adult world.

If I wanted to make a film about educational apocalypse, I might use chapters 4 and 5 as the basis for my treatment.  There is a lot going on here.  Much of it very interesting, including the brief history of the US Department of Education, the long view of the US’s standing in TIMSS and PISA results, and the outline of educational inefficiencies.  Waks weaves this all together, effectively connecting the history to his thesis for education 2.0.

Schools Left Behind?

A question that keeps coming up in class discussion is that of why, when so many teachers are returning for graduate work in curriculum, instruction, and technology, does so little seem to change back at the school level?  Just over halfway through chapter 4, Waks states, “The school reform movement since A Nation at Risk in 1983 has not challenged the factory paradigm.  Instead, it has strengthened it.”  He continues to describe how schools have gone on to require years more study in core courses — incidentally, those that are evaluated on high stakes tests —  and continue to organize instruction by age-grades.  I don’t know if this situation is so much one of “the ongoing historical development of society, leaving schools behind” as much as the schools being further cemented into the industrial paradigm.  The politics of the situation have also helped ossify the schools in the outmoded model.  The Brown Center on Education Policy estimates that the US currently spends $1.7 billion a year on testing.  With so much money at stake, lobbyists for the Big Four companies — “Pearson Education, ETS (Educational Testing Service), Houghton Mifflin Harcourt, and McGraw-Hill—  collectively spent more than $20 million lobbying in states and on Capitol Hill from 2009 to 2014” (Report: Big education firms spend millions lobbying for pro-testing policies).  So while there are definitely shifts in society that Waks details, I’m less certain that schools are being left behind as much as they are being held in place by the lobbying dollars and resulting politics propagated by those who stand to gain financially from schools being in a perpetual state of reform.  Add to this teachers’ conceptualization of themselves as unionized laborers within the industrial model as opposed to highly knowledgeable academics and the potential for change is further thwarted.

Whence The Failures?

Given that we are now living in a time where there is near total saturation of web-connected

SAMR Model
Source: Learning Maker

devices, I would not say technology is at fault for the failures we see in school.  However, how educators use that technology is.  Frameworks like SAMR, TPACK, and TIM are useful tools for teachers to “level up” their technology use in the classroom.  Yet, too many dwell in the Substitution and Augmentation levels of SAMR, for example, where technology is an instructional add-on as opposed to a method of learning.  If anything, this is a failure of professional learning for teachers and priority-setting and support from administrators for incorporating technology.  Administrators must create conditions that do not waste teachers’ and students’ energies, that shield them from boredom, empowers them to prevail, and harnesses their youthful energies and abilities (p. 51).  Smartphones should be allowed, websites should not be blocked and anyone below the age of 13, as danah boyd notes, should not be criminalized when they tick a EULA “Accept” check box so they can use certain web sites to live and learn in a networked culture.

Technology The Fix?
Chicago Teachers Union Strike-2016
Source: Doug van Dyke

There are no silver bullets. Neither is there anything inherently technological or 21st century about communication, collaboration, critical thinking, and creating (the 4 C’s).   However, inasmuch as networked, mobile technologies turbocharge the acquisition of such valued practices in a knowledge economy, and allow us to teach and learn beyond the constraints of the factory model school and classroom, I believe they are a tool in our toolbox for ushering in a new system of education.  But if teachers can get out from underneath the burdens of being “experts”, incorporate more choice for students’ learning pathways and products, make room for students to follow their interests, and engage in more online learning experiences themselves, then I think there are a number of issues Waks outlines that could be fixed as a result.

For instance, we might close the breach between youth and adult worlds.  Technology could be used to get us out of diploma inflation and the belief that more schooling is the answer for failing schools.  Thoughtful use of technology partnered with strong pedagogical practices could be an answer to rebalancing allocation and legitimacy.  I would imagine the full realization of digital and mobile technologies for education is tremendously threatening to high schools, colleges and the testing establishment.   After all, “[s]chools and colleges have retained legitimacy because…students and parents know that if you want to get ahead you need a diploma.  Graduates know it even better, through their direct experiences in society; they are accepted or rejected for positions based on their diplomas.  Dropouts know this power best — they are allocated to failure, anticipate, it, and adapt to it”  (p. 64)  But what if  K-12 and college were not the only path to allocation?  What if badged learning and informal, connected learning were also seen as legitimate precisely because they are paths through and among the adult world?  What constitutes education ought to diversify such that each diversified path that allows the learner to accumulate their “10,000 hours” is just as legitimate for access and allocation to their respective fields in the adult world.

What Can Technology Fix?

For some reason, at this point I’m thinking of the poem, “The Revolution Will Not Be Televised”.  I’m thinking that while the revolution might not be televised, the evolution is certainly on a screen.  And, brother & sister, you are able to evolve from home, unplugged and turned on —

Book cover for danah boyd’s It’s Complicated: The social lives of networked youth
Source: Yale University Press

though not dropped out.  In fact, just the opposite.  If you really want to be a part of the evolution, you are expected to participate, create, collaborate, mashup.  The revolution might not be brought to you by Xerox.  But the evolution is being brought to you by Google, Android, Apple, Twitter, Instagram, Facebook, Snapchat, WhatsApp, GSuite, Padlet, Pintrest, YouTube, Vimeo, Zoom, Schoology, Google Classroom, Kahoot!, App Store, Google Play, Wolfram|Alpha, Open Educational Resources, Kahn Academy, and Project Gutenberg, to name a few.  Indeed, the evolution is already underway.  Distance learning, LMS’s, 1-to-1 programs, genius hour, makerspaces are all slowly starting to make inroads, re-establishing the relevance of learning for students by tapping into their interests and their technologies.  

Still, what technology can accomplish is completely limited by what humans do with it.  As danah boyd says, the good, the bad, and the ugly that we find online are not new to humanity.  The online environment only amplifies that good, bad, and ugly.   As such, we have to get much more intentional around media literacy and digital citizenship.  This goes for adults as well as young people.  There’s more than a whiff of hypocrisy among some adults when it comes to restricting online access for students.  We all have to learn how to use this technology creatively and responsibly because we’re all new to this era.  And age is not a determiner of one’s fluency and effective use.  As we do this, I think we will rediscover those “alternative methods for allocating social positions” (p. 59) and bring a richness back to teaching and learning that recognizes a diversity of paths, and values connections between the adult and adolescent worlds that the industrial era wiped out.


Waks, L. J. (2016). Education 2.0: The learningweb revolution and the transformation of the school. New York, NY: Routledge.

Week 1-Connectivism & ISTE Standards

Here’s to the start of the summer term and a new class, TIE 542 – Digital Tools for Teaching, Learning and Assessment!  While there is no formal requirement to keep a blog for the class, I’ve found the practice quite useful in clarifying and solidifying my thinking in previous classes.  So I will continue the practice and link back to it from the class discussion boards.  Here we go!

Technology Use in My School & District

As a consultant working with a handful of CPS high schools, I witness several different kinds of

Graphic credit: Clix

technology use at different levels. As a district, I believe CPS would like to be “technology forward”.  This can be seen in their adoption of Google Apps for Education and installing wireless networks in nearly all schools. But there are obstacles — some of which are out of their hands, such as limited monetary resources for hardware, software, and professional development. Then there are those that are self-inflicted — such as deactivating all GAFE sharing functions with anyone outside the cps.edu domain.

Yet there are disparities at the school level. Some schools, such as the magnets and the selective enrollment campuses, have far more technology on-site with more teachers more willing to use it. Neighborhood schools have far fewer resources.

Finally, I’d say the greatest incongruity lies at the teacher level, which is where the rubber meets the road no matter the school. At this level I’ve seen the SAMR gamut run from teachers who only use overhead projectors and confiscate students’ cellphones to those who use Google Docs for student collaboration to those who require students use multiple apps on their phones to participate in a plethora of class activities in a given period.  Still, I’d say that in the schools I visit, more students do not use technology in meaningful, relevant ways than do.  Sadly.

School or District’s Adoption of Technology Standards

For the past four years my work is mainly with administrators and instructional leadership teams so it’s difficult for me to say the extent to which CPS teachers hew to a set of standard specifically for technology.  However, I have heard teachers and ILT members talk about the technology strands embedded in the Common Core.  And strangely enough — especially given how we obsess over standards — when I ask the administrators and curriculum leaders with whom I work what technology standards teachers use to structure their curriculum, they look at me in puzzlement and ask me what I mean.

Update: After two days, one of my principals connected me to the school’s computer science teacher.  She in turn sent me the standards she uses in class — the ISTE Standards and the Computer Science Teachers Association (CSTA) [Interim] CSTA K-12 Computer Science Standards.  Still, I wonder why admin and curriculum leaders don’t know what standards are being used even if they don’t know them in detail.  I guess I’ve just experienced connectivism in a real world application!

Learning Theories

When I took LSE 500 this winter, I was re-acquainted with “the big 3”: behaviorism, cognitivism, and constructionism. It had been a long time since pondering these theories and I have to say, I missed them.  I remember my undergrad professors being amazed at how interested I was in these theories.  As one said to me, “Doug, this is the stuff most teaching candidates suffer through to get to the good stuff!”  But as a global thinker I was fascinated by the theory and still am.  As a practitioner, though, I also need to be pragmatic. So I use the elements of theory that work on the ground and let the rest be interesting abstractions for the pondering. Still, back in January, it was great to dive in again with so many more years of experience to see again why and how the practical works as it does. While I find behaviorist and cognitivist theory interesting, I am a constructivist in both my teaching of adolescents and adults. I find I respond far better to constructivist methods as a learner as well. 

For more, watch Carol Dweck on Teaching Channel

Connectivism

Siemens was an interesting read. I would agree that there are elements that make sense for the digital world in which we live.  Being able to work collaboratively, recognize and access networks to augment individual or group knowhow is a useful human, social analog to the digital/mobile/social media parallel.  Indeed, we do live in a time when knowing when and where to access information can be more important, more useful than having a panoply of content and skill sets stored in one’s brain.  In a sense, I can see connectivism as a container for the  4 C’s.  However, in suggesting that “knowing” in the digital age is a simple matter of accessing information, connectivism (or at least Siemens’s paper) sidesteps the role of understanding.  Knowing is not synonymous with accessing information which is how the term is being used — at least in this paper.   Possessing information does little good without some cognitive processing about what to do with it, which, whether done individually or with a group, still must occur within the individual on some level.  Perhaps this is what Siemens means when he talks about one’s ability to perceive connections?  

I would agree, too, that there are some kinds of knowledge that can be offloaded.  Knowing state capitals, for instance.  However, just because some knowledge or tasks can be offloaded does not mean they should be.  For instance, there are benefits to learning one’s multiplication tables or how to write in cursive that go beyond the mere tasks at hand.

Conclusion

In their paper, “Connectivism as a Digital Age Learning Theory”, Duke, Harper, and Johnston state, “If a person with limited core knowledge accesses Internet information beyond his or her ability to understand, then that knowledge is useless. In other words a structured study using the existing learning theories is required in order to acquire the core knowledge for a specific field.  While the theory presented by George Siemens and Stephen Downes is important and valid, it is a tool to be used in the learning process for instruction or curriculum rather than a standalone learning theory.”  This captures my thinking about connectivism, at least as I’m thinking about it now based on this week’s reading.  I look forward to learning more about it as the weeks go on.

 

Week 11-Teaching 21st Century Students

One of the key safety instructions we all hear every time we board an airplane is that in the event of cabin depressurization we must put our own oxygen mask on first before helping others.  This is vital since no matter how much we care about the family or friends sitting with us, we cannot help them if we ourselves are unconscious due to asphyxia.  When it comes to our societal need to transform our schools, we are very much in a similar situation as a depressurizing airplane.  As much as we say we want to focus on the needs of students, we will not see the transformations they need in our education system until teachers and administrators are moved to understand the need for change and prioritize the professional learning necessary to get us there.  So this week I focused on the ISTE Standards for Teachers 15 Characteristics of a 21st-Century Teacher, and The 21st Century Workplace which provide clear targets for teachers to consider when teaching the habits of mind, cognitive skills and collaborative abilities students will need in the world we’re preparing them to enter.

Verbs Calling For Transformation

Image source: ISTE Standards for Teachers

Consider the verbs of the 5 top level ISTE Standards for Teachers: facilitate, inspire, design, develop, model, promote, engage.  In addition to these top level verbs, it is striking that “model” appears nine times across all 5 standards and 20 sub-clusters.  When considered in combination with the other verbs inspire and facilitate, I’m struck by the heavy lift the ISTE standards are pointing towards.  They suggest that what we need is nothing short of a sea change in school cultures with regard to 21C technology and methodologies.  When so many schools outright ban cell phones and so many teachers don’t incorporate technology in meaningful ways, how are they to facilitate, model and inspire?

It’s All About Culture and Professional Learning

In research for a previous literature review I found that a critical component for implementing the necessary change ISTE calls for comes only with consistent, focused professional learning for teachers.  Not only that, but school culture also has a significant impact on the success or failure of information and communication technology (ICT) implementation, much of which is determined by the level of support projected by the principal.

School culture can positively impact ICT practices.  Positive peer pressure can motivate reluctant teachers to try new approaches with technology.  Studies have also found that teachers who see positive student outcomes as a direct result of ICT practices are more likely to continue and expand their ICT toolkit.

In a study of three schools where teachers adapted ICT in meaningful ways, all three schools had six characteristics in common:  1) They were well equipped for ICT.  2) Their focus was on changing the process of learning using ICT.  3) Skills were acquired as part of the process of using those skills purposefully.  4) The school provided support.  5) Teachers had opportunities to discuss, reflect and  troubleshoot with peers and facilitators over time.  6) The nature of student learning changed along with teachers’ beliefs and knowledge sets  (Ertmer & Ottenbreit-Leftwich, 2010).

Therefore, the school community must recognize that the most effective professional development is that which facilitates teachers understanding about how specific instructional practices themselves support student learning of particular content.  That is, schools must allow teachers to see that technology-supported, student-centered practices impact student acquisition of knowledge  (Ertmer & Ottenbreit-Leftwich, 2010).

Finally, even when teachers are willing to wrestle with their beliefs, identify what they truly value, use these realizations to motivate changes to their practice via meaningful PD, the role of the principal administrator cannot be underestimated…. The principal plays an outsized role in creating and maintaining at least four of Ertmer & Ottenbreit-Leftwich’s six conditions and is generally responsible for shepherding the wider culture of the school community.  Determining what professional learning is necessary among which teachers; establishing the systems for implementing the professional learning plan; creating calendars for structured and unstructured learning; countering programmed time with protected, unprogrammed time for reflection and metacognition about instruction – all these necessities flow from the principal’s office.  When the principal does these things in a way that sets high expectations and supports for ICT instruction, shifts can be made more readily if still not easily.  However, when the principal’s own beliefs, values, and motivations do not prioritize ICT methods, digitally infused learning environments are far less likely to take hold, even with willing and capable teachers.

Douglas van Dyke, “Transitions to Digitally Mediated Classrooms”

 

The Educator’s Need to Feel Expert

This dovetails with the what I’ve written about in previous blog posts about the anxiety teachers feel when they are thrust into areas where they do not feel expert.  Given the significant shift and stretch for which the ISTE standards are calling, we don’t seem likely to meet them without acknowledging both the fundamental changes in school culture that are necessary as well as high quality and consistent PD for teachers.  Additionally, educators must reconcile their reluctance to implement ICT methods in school with their own ICT use in the various aspects of their lives outside of school.

Blow This Stuff UP!

When we consider the 21st century world — that is the one we are living in today — and the workplace students will enter, especially as described by Daniel Pink, the need for a cultural and instructional transformation of our schools could not be more apparent.  The leap from an “Information Age” to a “Conceptual Age” cannot happen without students learning through active learning and metacognitive methods.   ICT and the 4C’s are uniquely suited for the attainment of the skills categories that will be most valued as described by Levy and Murnane: “expert thinking — solving new problems for which there are no routine answers” and “complex communication — persuading, explaining, and in other ways conveying a particular interpretation of information”.  To make such shifts, however, educators must blow up the linearity of the industrial model that defines our school structures and curriculum and the information model on which accountability is based in favor of more distributed, differentiated, student-centric proficiency-based approaches that digital and mobile technologies can now facilitate.

Concluding This Post & TIE 524

What ISTE is essentially calling for is SAMRizing and TPACKing our entire education system.  We must prioritize changes in school culture through consistent professional learning for teachers around ICT methodologies.  Administrators must lead the way, advocating and requiring ICT methods and solidifying the cultural shifts that come as a result.

Over the last eleven weeks, this course has provided a remarkable set of resources for incorporating ICT strategies for both  classroom instruction and professional learning.  In doing so it has facilitated multiple opportunities for reflection about my own practice, where we are as a profession, and how far we all have to go.  It has been an excellent next step on this master’s journey!

Week 10-Frameworks for Evaluating Technology

When SAMR first crossed my path last term, it seemed an elegant way to evaluate the role of a particular technology for whether it was innovating the learning process or just being sexy.  Among many of the teachers I encounter, technology is, as Liz Kolb noted, a gimmick.  Students with iPads are being tricked into thinking they are learning while the teachers who deploy them feel cutting edge.  (Though, the kids are not being tricked.  If I had a dollar for every time I asked a student about what they were doing with a device and was met with a lethargic explanation through a smirk and some eye rolling.  Yeah, they know!)

My SAMR Experiences

SAMR has been useful in my coaching in two ways.  I look for opportunities to stretch my coachees into at least augmentation or modification.  For instance, I recently set up a discussion board in Google Groups for an ILT I work with to extend faculty conversations around learning walks beyond teachers’ physical time together.  Granted, it’s not a lot compared to what we’ve been using in our NLU course work.  But even for my teachers who want to embrace technology, it’s an ah-ha since they don’t venture too far down the GAFE paths they have available to them.  They are easily overwhelmed and quickly become anxious when asked to use features outside their workflow in programs they use everyday.  In general, they struggle with their own ability to transfer skills from a known program to a new one.

In another school I’m helping the faculty map their curriculum using Google Docs to collaboratively write their maps, collect resources, and view each other’s maps.  This is the first that they have effectively been able to visualize the curriculum as a whole.  However, teachers have struggled to find enough time to meet to work collaboratively on course team maps.  CPS’s turning PD days into furlough days has only exacerbated the issue.  While many see the value of the project, they are tired of fighting to carve out tiny parcels of time to meet and do the work.  So just last week I proposed they stop trying to meet face-to-face as it was less necessary than they thought given the powerful collaboration tools that already exist in Google Docs if only they would use them.

Part of a concept map to show teachers how to use Google Docs more remotely and collaboratively; Image Source: D. van Dyke
An enthusiastic teacher’s Google Groups discussion thread; Image source: D. van Dyke

 

In my instructional work I’ve brought SAMR to planning meetings and coached teachers through using the framework to analyze and evaluate their current technology.  Many are surprised to see that they’re operating mostly at the substitution level with occasional dips into augmentation.   We all get excited when the conversation then turns creative and the teacher starts visualizing ways to redesign a lesson such that those iPads or Chromebooks are being used for modification or redefinition.

Frameworks From Heaven

SAMR was an epiphany when I first encountered it.  But having these other analytical and evaluative tools for ICT integration feels like revelation.

TPACK, 3E, TIM are all new to me and I can see each having its place.  3E and SAMR seem more entry-level frameworks for teachers just starting to wrestle with ICT integration.  They are relatively simple and straightforward.  Given their complexity, however, TPACK and TIM seem to be for more sophisticated evaluation of technology deployment.  The pedagogue in me appreciates how TPACK operates from the interplay among multiple domains and context.  TPACK acknowledges the complexity and locality of teaching and learning and demands that the teacher does as well.

Different visualizations of the Dreyfus Model of Skill Acquisition

TIM reminded me less of a rubric than of a continuum of skill development like something along the lines of a practitioner model of professional growth such as the Dreyfus model.  Such models allow practitioners to position themselves on the continuum with the skill sets they currently possess.  This creates an evaluative environment, but with less judgment and critique since the model honors practitioners at their current level of experience.  It also suggests that their place in the model is dynamic.  The longer they practice the more skills or “tools” they acquire.   As they grow in experience they travel along the continuum.  Such implicit messaging can be powerful for teachers working to improve their practice.  There is an implied level of safety which is an important motivator for growth.

Kids are savvy enough to know when an iPad or laptop activity is engaging them cognitively or when it is just a glorified textbook.  We’re not pulling anything over on them by simply putting a device in their hands.  These frameworks are great tools to level up our “teaching with tech” game.  They not only foster teacher reflection about how effectively they teach with technology, but having multiple frameworks allows us to differentiate for the sophistication of the teacher using them.

For Further Reading
The Five-Stage Model of Adult Skill Acquisition - Stuart Dreyfus

 

Week 7-Gamification

When it comes to game theory, I have had only a passing, skeptical interested.  But my recent studies have started me thinking about gamification from a different perspective.  So that is my selected adventure this week.

The quick Answer to One Framing Question

The week’s framing questions for the topic were provocative.  Do I think we need to gamify our classrooms to engage students?  This one I can answer quickly.  No.  There are many ways for creative teachers to draw students into learning without having to sexy it up with a video game interface.   That “no” is even firmer if it means that gaming is the only way we conduct instruction since no teacher can be successful with only one method or strategy in their toolbox.

Do I think gamificaion is bribery and the way students learn in the 21st century?  As a result of my course work last term and my readings and explorations this week, those answers are now more complex.  As I said, the idea of gamification has been, at best, at the edges of my professional interests.  When thinking about my own gaming experiences my gut tells me there is something there that I “get” as it applies to learning and I have trusted that academics have teased out all the theory for those teachers who want to traverse that route in their classrooms.   But this grown up, serious teacher never pursued deep research into game theory because I was fine with my practice as it was, thank you very much!  But last term was a watershed for me when it comes to thinking about the conditions that provide powerful learning experiences.  The course of study Dr. Angela Elkordy put together for Intro to the Learning Sciences required us to think deeply about our own learning in every conceivable context (documentation of which is posted on this blog under the NLU Class Journal Entries tab above).  Examining my own informal, collaborative, digital, self-directed, just-in-time, playful learning experiences caused me to realize the potency of learning in these other-than-formal contexts.  Those reflections have led me to re-evaluate some core beliefs about teaching and learning — for both students in the classroom and teachers in professional learning.  That re-evaluation has ramifications for my thinking about game theory.

Constructivism and Game Theory
My niece learning to code on her mom’s phone by playing Lightbot (and then teaching me!) Source: D. van Dyke

I’ve always believed that teachers needed to be more facilitators of exploration than dispensers of information.  I am a constructivist.  So my instruction — be it with children or adults — is designed accordingly.  My lessons are always written for the specific learning needs of the students in front of me.  Pacing is a dance with students’ zones of proximal development.  Formative assessment is central for two-way feedback, metacognition, and reflection for both students and myself that then determine my next planning steps.  With the growth of digital technology and mobile tech particularly, it makes sense to leverage these to push the boundaries of constructivism even farther.  Additionally, I see clear connections now between constructivist methods and the way games work for those who play them.

Any-time, just-in-time, exploratory learning all cement learning in long-term memory.   As a result of Dr. Elkordy’s strategies with us, I experienced first hand how learning new content through learning a new app permanently inks that neural tattoo on the brain.  Almost weekly I learned a new app of my choosing by exploring it, playing in it, and not from a formal training course or a user’s manual.  Then I applied my understanding of the app to demonstrate my understanding of the course content.  All of this was done informally, in my time, with just enough difficulty to challenge me.   Except now I don’t only understand the content.  By learning content through the use of a digital tool, I now understand so much more than just the content itself.  Not the least of which is that the learning I structure myself is highly enjoyable and more often than not elicits flow and the consolidation of understanding in long-term memory.  These are the learning conditions I want to create for my students and teachers.

A More Complicated Answer to the Other Framing Questions

As to the questions of gamifying education as bribery and being particularly suited to 21st century learners, I believe it is neither.  The way humans learn best is the way humans learn best whether they are of the 11th century or 21st century.  What is different about the 21st century is our knowledge of how the brain functions; the advent of technologies that allow us to align our pedagogy to our neurology, psychology, sociology; and the economic imperative that we change the way we do school.  In as much as game theory and educational psychology share underlying elements, I can accept gamification as a methodology.  Though does it always need to be so literal as turning the learning process into an actual game?  Especially since doing so requires an incredible investment of time and effort to convert a unit of study into a game that will create the conditions necessary for deep understanding to occur.  So I have generated a few key questions that could help guide decision-making when thoughts turn to gamification:

  • What are the concepts from game theory that are applicable to a given unit of instruction?  A given set of students?  Under what circumstances might it be useful to apply those concepts to improve teaching and learning?
  • When teachers decide to convert a unit into an actual game, what online platforms are available to facilitate the implementation and that can quickly and easily provide insights (evidence and data) about student learning?
  • When teachers want or have to make the game themselves, how can they create elegant games that don’t require disproportionate amounts of time to construct and relatively easily provide insights (evidence and data) about student learning?
How can we make certain gamifying efforts result in students learning the intended content and not just playing the game?
Video: Heck Awesome blog, Carrie Baughcum

Still, informal learning, unstructured learning, choice, and play are powerful contexts in which deep understanding can occur.  These modes are, as Willis calls them, “neuro-logical”.  It makes sense to create them when possible since they activate optimal learning pathways in the brain and foster new, strong synaptic connections.  Well-designed games create these conditions and leverage the same brain processes for learning.  Thus, including high-quality game-based instruction could be a powerful method for teaching and learning.

Gamifying Professional Learning

What was already a paucity of professional learning time in CPS has been completely eliminated this year as a partial “solution” to the budget travesty being visited upon CPS teachers and students.  As a result, I have started leveraging ICT options that are included with GAFE to continue our professional learning despite losing our PD calendar.  Via Groups and Sites, we continue the work asynchronously by holding discussions of professional readings, presenting aggregated learning walk evidence and sharing thoughts and insights about them.  We have already moved quite a bit of planning to remote, synchronous spacetime via Hangouts and Drive.  So the idea of gamifying professional learning is just an extension of this.  Taking PD into the realm of gaming would have the combined benefits of making PD more relevant by providing teachers with differentiation, choice, and timing.  I have also started researching adding digital badges to the work which I find terribly exciting!  On my goal list for next year:  implementing a badged, gamified professional learning series for the schools with which I work.

Digital badges for both student and teachers.  Video: HASTAC

Below are three game-based PD ideas I’m totally stealing from our readings this week:

Fired Up For February — Gamifying professional learning; Source: Unified School District of De Pere, WI

 

A Language Geek’s Rhetorical Finish

Even as I find myself being convinced of the benefits of game theory as instructional practice, there is still something that doesn’t sitting well when I hear phrases like “gamifying the classroom”.  If you’ll indulge the English teacher unpacking language here.  A game is a diversion or something trivial.  Something that can be taken less seriously.  Even in the multi-billion dollar world of professional sports, the expression, “It’s only a game.” is used to readjust perspectives when emotions are high.  Yet the very project at hand for education is de-trivializing digital instruction among reluctant educators.  So while I can see the underlying value and power of this way of “doing” teaching and learning, I wonder if framing it as “gamification” works against us.  I don’t have an answer as yet for what to call such a complex process.  Maybe a few rounds of Words With Friends will do the trick!

Week 3: The 4 C’s of 21st Century Learning

As I may have mentioned on some post somewhere, I am developing an interest in how educators’ use of information and communication technology (ICT) in their personal/non-school lives influences their curricular and instructional decisions regarding ICT in their classrooms.  Particularly where high school educators are concerned.  So it made sense that I do a close reading of “Maximizing the Impact:  The pivotal role of technology in 21st century education systems”.

Report Summary

A collaboration between ISTE, SETDA, and P21, the report explores the needs and rationales for ICT inclusion in education in three areas:  proficiency in 21st century skills, innovative teaching and learning, and robust education support systems.

The executive summary clearly lays out the issue and goes on to note that as a nation, the US simply cannot rely on the global standing, economic prosperity, and technological predominance we have enjoyed as a result of the industrial era.  Nations that lead in technology development lead in prosperity.  Therefore, we must prepare students to thrive in the 21st century and thereby take the nation into this digital age.

“Maximizing the Impact” executive summary; Source: Partnership for 21st Century Skills

What does this look like?  To start, we must focus on what college and business leaders identify as “21st century skills” and what we now commonly refer to as “the 4 C’s” — communication, collaborations, critical thinking, and  creativity.  These are the how’s of the executive summary — the ways through which we teach content.  This aligns with the other literature assigned this week that points to teaching the 4 C’s in addition to the more traditional 3 R’s.  Importantly, the authors note that it is less useful now for everyone to know about computers, software, coding, etc.  Their ubiquity in our lives means it is more important for everyone to know how to use them as tools for learning, productivity, and creativity.  A common analogy is that in order to do the shopping, shuttle the kids, or take a road trip, everyone need not know how to build, conduct maintenance, or even understand the basic workings of an automobile.  It is sufficient that we know how to drive in order to complete our errands or enjoy an adventure.  It is the same with ICT.

Technology use in Education. Sources: US Dept. of Commerce, Partnership for 21st Century Skills

 

Therefore, students need “more robust education than they are getting today” and this involves a comprehensive inclusion of ICT across the curriculum (p. 2).  As mentioned above, this must entail not just learning about technology, but learning with technology.

With a shared vision of a 21st century education system, the authoring agencies of this report succinctly identify needed outcomes and why they are vital for both students and educators.

A shared vision. Source: Partnership for 21st Century Skills

 

The report also included a visually colorful and intriguing graphic of a Framework for 21st Century Learning.  It is eye-catching, but not easy to interpret without some explanation.  Watch the video for an attempted unpacking.

The rest of the paper explores details, gives examples and provides analytical and evaluative questions for educators in a “call to action to integrate technology as a fundamental building block into education” (p.3).  That plan for ICT implementation focuses on the three areas mentioned above:  Using technology comprehensively to develop proficiency in 21st century skills; using technology comprehensively to  support innovative teaching and learning; and using technology comprehensively to create robust education support systems (pp.6, 9, 13).

The Good

Overall, “Maximizing the Impact” presents a useful roadmap for schools to implement ICT-based instruction.  The report makes a strong case for why it is vital we undertake this tech-based approach to teaching and learning.  It presents a thoughtful plan that makes much sense.  Indeed, the collaboration between different organizations with different goals and priorities only bolsters its persuasiveness.  In addition, the P21 web site offers many resources to support the work.

The Flaw

Ertmer and Ottenbreit-Leftwich (2010) and Somekh (2008) found that a significant challenge to incorporating ICT into classroom instruction is that it destabilizes classroom routines.  And this is, in fact, what we need to happen to transform our classrooms for the digital age.  However, they found that teachers who don’t value ICT negatively impact those who do and then point to the destabilizing effects as reasons to shun technology-based learning.  In a related study, Ertmer and Ottenbreit-Leftwich also found that teachers who see positive student outcomes as a result of using ICT instructional practices are more likely to make technology a part of their practice.  Thus, teacher mindsets is a key factor in implementing ICT-based instruction.  They also found where ICT is central to learning, schools had six qualities in common:

  1. They were well equipped for ICT instruction.
  2. Their focus was on changing the process of learning using ICT.
  3. Skills were acquired as part of the process of using those skills purposefully.
  4. The school provided support.
  5. Teachers had opportunities to discuss, reflect and  troubleshoot with peers and facilitators over time.
  6. The nature of student learning changed along with teachers’ beliefs and knowledge sets

Looking at this list, it is hard not to recognize the outsized role professional development must play in making ICT the how of student learning.  Yet in the P21 framework, professional development is sandwiched in between standards and assessment and learning environments.  In the bullet list explanation of the framework graphic “21st century professional development” is the 27th bullet out of 28.  Indeed, in nearly all our optional readings this week, the various authors address professional development almost parenthetically.  And some suggested a mere workshop or two is all that is needed to provide teachers with the understanding necessary to make a seismic pedagogical shift.  Such approaches to PD run contrary to much research that finds one-off professional development neither changes teachers’ mindsets nor practices.  As the Center for Public Education has found, to bring about sustainable change effectively PD must:  be of a significant and ongoing duration; be supported by the administration; allow teachers to actively make meaning of the new material; and not be generalized, but presented for the teacher’s subject and grade-level   (Teaching the Teachers: Effective Professional Development in an Era of High Stakes Accountability).  When we consider most of our professional learning experiences, how do they hold up to these criteria?  Likely, not too well.  As Tom Murray noted in the Start^EdUp podcast, we’re not going to fix anything by buying “more stuff”. To make the needed shifts we have to hack educator mindsets.

If we must first “win hearts and minds” of teachers and administrators in order to bring lasting instructional change where ICT is a method of instruction, then I believe delivering focused, sustained professional learning differentiated by educator should be prioritized over the development more standards and assessments, new curriculum and instruction, and rejiggered learning environments.  Not that these areas are not important.  They are.  However, spending money and effort on those will mean very little if educators do not understand or have the pedagogical skills to implement ICT practices throughout their buildings.  Once that is in place, the rest will follow, brought about by those who know best how to develop and document them–  namely the teachers, students, and administrators who are engaged in their regular practice.

 

 

Entry #8: Digital Learning — Immersive Experiences and Tech-Enhanced Experiences

This is going to be a difficult log entry since I don’t spend much time playing video games or in immersive worlds.  This is because I become too immersed and exhibit just a few addictive behaviors.  I knew I had to start being very careful one Christmas when I was staying with my parents for the holiday.  I had just purchased a Star Trek (of course!) starship builder game that allowed players to build custom or canon starships and then fly them on various missions.  One night, my parents and I sat in the den, them watching television, me building and flying starships.  I recall my mother giving me a kiss and going to bed.  I remember my father doing the same sometime later.  My next memory is my father coming back to the den, looking at me sitting in the exact same position he left me and saying, “Have you been playing all night?!”  I had indeed.

Up all night building starships. Uh-oh…

I remember feeling exhausted, knowing I should go to bed and get some sleep.  My eyes hurt from staring at the screen for hours and hours.  Throughout the night I knew, with every ship lost I should close my laptop and go to sleep.  Yet each time I went back to the builder module and thought, “Just one more.”  Then it became, “Just build it, but don’t fly it.”  As my father stood there laughing at me, but I was starting to wonder if there might be a problem here.

Over the years I have spent endless hours in SimCity — another particular favorite.  I got lost in Star Trek and Star Wars RPGs.  On iPad there’s a game that has taken far too much of my time, Galaxy on Fire (1 and 2).  For all of them, I have to monitor and limit my time very carefully.  

All that said, I find Second Life far more manageable in regard to my time.  I was initially introduced to it by a dear friend in Australia who was getting a degree in medical informatics and discovered it when he was working on virtual meeting spaces for doctors to interact.  It came at a time when I had just finished reading several cyberpunk novels, and SL reminded me very much of the VR & AR worlds described in Neal Stephenson’s Snow Crash.  Aside from meeting my friend there on occasion I was and still am a total nube.  I find it a somewhat intimidating space.  I’m not comfortable interacting with strangers online and this world of avatars and Linden$ and objects that can be given and received can be overwhelming.  Not to mention my fears of somehow getting hacked.  So I mainly stick to myself and wonder and window shop in the different continents and parcels that interest me.  

One place I spend a fair amount of time is Scilands — the science and technology continent.  And once NPR’s Science Friday started taking questions from Second Life, on occasion, I have listening from there.  Though I rarely interact with other individuals.  It’s fun from time to time.  However, I still find it a rather unnecessary additional layer for that particular listening experience.  So the media I watch or listen to in Second Life are things I happen upon in my wanderings, like NASA videos or information about colonizing Mars.

There is a lot of drek in Second Life and the interface is very cumbersome and rather unintuitive.  So those aspects definitely don’t “work” for me.  Although, I’m fascinated by the details of all the different worlds and seeing the things that others have clearly taken a lot of time to build.  That’s what keeps me coming back.  I think it’s interesting too that there are things that participants can buy that have value in the virtual context somewhat analogous to objects in the real world — clothes, real estate, private aircraft.  It’s enough that I actually think about purchasing Linden$ (especially when the exchange rate is favorable!).  It’s interesting too how it facilitates some sort of telepresence between people separated by long distances — as it did for my friend and me.  So it’s elements like these — analogues to the real world — that make it “work”.   

I’m less certain about Second Life or any other such VR platform functioning as a community of inquiry — at least not at a very high level.  Though it would be an interesting exercise to try setting up a formal class in SL for a while to see what evolves.  However, I see at least one major element that could potentially keep Second Life and any other such platforms from reaching the level of community of inquiry.  That is the use of avatars as they primary means of interacting with others in the virtual environment.  Avatars in particular strike at a critical part of the CoI model — that of social presence.  Avatars in and of themselves are veils, masks that hide the true person behind them.  There’s always a level of wondering about how closely the avatar represents the actual person.  Trust, then, on some level, becomes an issue.  Since learning is impossible without trust between student and teacher, the social and teaching presences are disadvantaged.  The climate is infused with a certain level of dissembling if not dishonesty.  This would in turn, have to impact, in some way, on supportive discourse, climate setting which in turn impact cognitive presence.  If all the other elements of a CoI are compromised, then it almost doesn’t matter what the content is as there may only be a certain level of depth participants are willing to risk in their discourse, reflection, and construction of meaning.  

Additionally, with our current level of VR technology, using it is less effective than using the technology we do have that make a virtual learning community/community of inquiry more cohesive, i.e: platforms such as D2L in combination with conferencing apps like Zoom, where participants can see and/or hear each other in real time.  The current platforms do better at lowering the obstacles of time, space, and distance for such educational endeavors as opposed to adding other layers that must be parsed in order to have meaningful interactions around the content.  Afterall, right now, it’s just easier to put Science Friday on the radio or stream the podcast than to sit at my computer, logon to a virtual platform, fly to the virtual studio in the virtual space, pipe the audio feed, and then send chat texts to digital avatars.

It seems like a lot more work!