Navigating Teacher Beliefs, Connected Learning, and Practice-Based Inquiry for Equitable ICT Integration (Part 2)

IISC_EqualityEquity

Revised: 4/14/2019

This February, thanks to the support of Drs. Angela Elkordy and Ayn Keneman, classmates Tori Alland, Mia Gutsell, and I had the privilege to co-present at ICE 2018 — the Illinois Computing Educators conference. Our workshop was nearly two hours and entitled, “In Real Life: Designing Digital Learning Experiences”. In planning the workshop, we felt it was important that our session not present pie-in-the-sky ideals designed for no classroom that ever existed anywhere.  We also agreed that in 2018 “in real life” digital learning should be student-centered.  Thus, we developed a session that addressed school and classroom realities most teachers face day-to-day.  Tori’s presentation focused on the nuts and bolts of instituting Genius Hour as a means of recruiting students’ interests.  Mia modeled ways for students to demonstrate their learning through collaborative creation of digital media presentations using Google Slides.  My interpretation of “in real life” and student-centeredness focused on the importance of connected learning as a framework for infusing information and communication technologies (ICT) throughout the curriculum by refining extant unit and lesson plans.  In addition, we wanted attendees to recognize that Genius Hour and collaborative digital projects are examples of connected learning.  It was our intention, too, that attendees take the ideas we presented back to their schools and implement them with confidence knowing that they already had everything they needed to do so without having to reinvent the wheel.  In essence, the session was two parts practical application and one part theory. Or, two parts how and one part why.

Educators’ Experience

As attendees were participating in our warm-up and context-setting activity, one educator asked, “Is it your assumption that we know nothing about your topic?” In the moment, it was difficult not to be defensive. It felt like an immediate challenge to the legitimacy of our presentation. The irony was that we had been planning under a considerable assumption that at a conference for computing educators our audience would indeed be highly versed in Connected Learning concepts and deeply experienced in the collaborative, student-centered content we were presenting.  However, at a point in the planning, we realized we could not make such an assumption.  Thus, we built in ways to tailor our presentations for the audience in front of us.  This included a poll designed to assess attendees’ knowledge and experience level with Connected Learning, the results of which would determine which of three presentations I would use.

Despite the above attendee seeming to imply that the room was full of educators possessing considerable knowledge about our topic, it turned out not to be the case.   This was evident not only in the poll results, but in attendees’ intense focus, participation, and the nature of the questions they asked about Genius Hour, collaborative document editing, and incorporating Connected Learning elements into instructional plans.  Their desire to know more also showed when nearly all attendees stayed well past the official session end time to continue conversation and ask more clarifying and probing questions of we three presenters and our professors.

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Why It Matters

In a previous post, I wrote about ICT use and Connected Learning as an equity issue.  Teachers set curricular priorities and make instructional choices based more often on their belief systems than their knowledge systems. These priorities and choices are based, in turn, not on what they know, but on what they believe they know and are able to do. Their decisions are also based on their beliefs about what their students are capable of learning. (More in Navigating Teacher Beliefs, Connected Learning, and Practice-Based Inquiry for Equitable ICT Integration, Part 1.) Therefore, the kinds of learning students experience are not solely determined by what teachers know, but in part by what they believe they and their students are capable of when using ICT as methods for teaching and learning.

Consider the latest data available from the National Center for Education Statistics which shows that the access gap has narrowed nearly to the point of disappearing. However, where the gaps persist race, income, and education levels correlate. When looking at how teachers use ICT, all of the numbers are troubling given how few students use ICT for learning beyond basic skills and research — whether looking at urban or suburban contexts. However, more urban teachers report they “rarely” use ICT for learning tasks that involve tenets of Connected Learning such as corresponding with others for learning, blogging or using social media to engage with authentic audiences, or collaborating to create digital resources such as wikis than do their suburban, town, and rural colleagues. At the other end of the scale, urban teachers report they are more likely to use ICT “sometimes or often” for word processing and learning or practicing basic skills than their suburban, town, and rural colleague.  These survey results would indicate urban and high poverty students have fewer opportunities to learn using ICT, than do students in suburban, town and rural schools.  And when they do, teachers more often provide opportunities for students to use ICT for word processing, basic skills practice, and research (i.e: low-level cognition, substitution and augmentation levels of SAMR).  Urban students are less likely to experience learning using digital, networked technology to create, collaborate, and work with authentic audiences and feedback (i.e: high-level cognition, modification and redefinition levels of SAMR, and the 4C’s [PDF]) than their counterparts in suburban, town, and rural school.

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Gray – Teachers’ Use of Educational Technology in U.S.

One way to interpret these data is as indicative of a pattern illustrating a dynamic prevalent to urban schools where many teachers are reluctant to create the open, freeform conditions often needed for learning to occur.  Instead of allowing for the sometimes chaotic atmosphere conducive to learning, many urban teachers engage in “‘defensive teaching’…that is concerned with maintaining control” (Mouza, 2011).  When controlling student behaviors is the primary concern for some urban teachers, teacher-centered instruction is more often the norm than student-centered learning.  Under these conditions, the uses of ICT will be limited to low-level learning tasks with little to no Connected Learning taking place.

When viewed this way, teachers’ choices about ICT use can be interpreted as widening the achievement gap even at a time when the access gap is all but closed. The choice to use ICT and how to use it is a matter of equity where students in urban and socio-economically disadvantaged schools are less likely to use digital, networked devices in ways that prepare them for the 21st Century world of work than do their counterparts in other non-urban settings.

Whether the underlying cause is teachers’ beliefs about their students’ capabilities, beliefs about their own instructional capabilities, or some other factor, most students regardless of socio-economic class are not receiving the range of learning types digital, networked technologies can facilitate. However, the range of ICT-based learning poor, urban students experience is even more restricted.  To address such inequities, teachers’ use of ICT needs to be intentional, explicit, and pan-curricular. Otherwise, our most vulnerable students will continue to be at a disadvantage when it comes to acquiring the growth mindsets and digital skills they will need to survive and thrive in the adult world.

ICE As a Forum For Theory & Equity

ICE 2018 was an exciting and professionally invigorating experience.  In every session I attended over the full length of the conference, it was clear that the organization’s membership indeed consists of computing educators, not just computer educators.  This is not a mere grammatical distinction.  It is a sign that the organization is successfully meeting its constitutional purpose to “[p]romote the development, growth, and use of computers and technology in all facets of the educational process” (Constitution Illinois Computing Educators).  It is not an organization whose memberships consists exclusively of teachers of computer courses.  In every session there were administrators, teachers from every grade-level and every subject area, even some post-secondary counsellors.

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Elements of Connected Learning (Image: Connected Learning Alliance)

Many, if not most of the sessions were  “how to” sessions that focused on products and processes:  Ways for students to produce particular learning artifacts or to use a particular app or set of apps to facilitate learning. These types of sessions are important in that they seek to model the nearly endless ways teachers can creatively use ICT to facilitate learning across the curriculum.  In addition to such sessions, there are opportunities for ICE to be a forum for the necessary theoretical understandings needed to influence teacher belief sets and “[f]acilitate the dissemination of information concerning computing and technology” (Constitution Illinois Computing Educators). For example, individual chapters as well as the state organization could gain a deeper understanding of the continuum of knowledge about ICT-based learning that undergirds the belief sets and instructional decision of ICE members.  Chapters could explore members’ internal anxieties regarding ICT use that impact their instructional decisions and student learning.  Such an understandings open the possibility of theoretical offerings at conferences and professional learning sessions that explicate and support the sessions focusing on practical applications.

Many of our session attendees were unfamiliar with Connected Learning, Genius Hour, or how to incorporate student-centered learning using networked collaboration tools.  This would suggest another opportunity to examine how member teachers use ICT in their classrooms.  Even though “many teachers are aware of the potential of integrating ICTs, a considerable number of them do so in a traditional, teacher-centered manner with no significant change in their teaching methods” (Barak, 2014).  As discussed in part 1, teachers’ beliefs and attitudes influence curricular and instructional choices more than any other factor. Additionally, they are more likely to teach in the same ways they were taught and employ “techno-centric and tokenistic use of ICTs” (2014) where “only a few conceptualize ICTs as means for promoting progressive education and social-constructivist learning” (2014).  The ICE conference may have revealed these dynamics even among its membership, arguably a set of more “highly functioning” ICT users than the average teacher.

Since most k-12 teachers do not read a sufficient quantity of professional literature, they  do not tend to link their practice to wider theoretical underpinnings. “This is not surprising , as teachers were not required to read relevant literature on teaching with technology…. [I]integrating relevant literature … is crucial to helping teachers connect their experiences to a larger body of knowledge” (Mouza, 2011).  As a professional organization for teachers who use technology, ICE is well-positioned to provide the kinds of research, literature and theoretical underpinnings most K-12 teachers lack.

For Teachers of Disadvantaged Children of Color

ICE represents an exciting space to explore the perspectives and experiences of  educators of socio-economically disadvantaged students of color.  Urban students — adolescents in particular, are no different than their suburban peers.  They are tethered to their phones, which represents considerable potential to leverage their devices for learning even in the face of very specific district- or school-wide structural, attitudinal, and technological challenges.  Looking at the attitudinal challenges specifically, they include the kinds of subtle (and not subtle) deficit thinking some educators hold about urban students’ abilities, such as the defensive teaching mentioned earlier.  Teacher beliefs and attitudes about what urban students can and cannot learn often impedes students’ developing necessary technological fluencies.  Often, teachers plan in such ways out of the belief that students “can’t handle” innovative practices (Mouza, 2011). Nevertheless, ICE chapters and members represent a dynamic constituency to influence such associated personal efficacy and social factors that impact teacher choices. ICE and its chapters are the energetic sites where, “perceived social influence from referent others has a significant positive influence on individual beliefs about the usefulness of technology … [and] social influence positively and significantly affects IT utilization” (Gu et al, 2011).  ICE represents a potentially powerful lever in moving the ICT and Connected Learning bars in urban education where ICE members are the “referent others” who, in their “post-ICE learnings” return to their schools and interact with their colleagues exert the social influence to change the beliefs and practices of technologically reluctant teachers.  ICE could be an exciting and perhaps even unexpected vector from which to advocate for the ICT learning needs of some of our most vulnerable students and thus have a positive effect on equity in urban learning communities.

Conclusion

As an organization that supports real life digital learning, Illinois Computing Educators is a remarkable professional body.  ICE 2018 was an invigorating three days of learning and interacting with several thousand enthusiastic, like-minded colleagues.  As any successful conference should, this one engendered many more wonderings than answers.  These wonderings suggest exciting opportunities for nuanced understanding of the needs, knowledge bases, and beliefs of computing educators, as well as adding theoretical learning to the organization’s already strong emphasis on practical applications.  And significantly, there is room for added interpretations of the ICE constitution where members, chapters, and the state organization as a whole become sites of educational equity as expressed through their use of learning technologies.

Read Part 1 of Navigating Teacher Beliefs, Connected Learning and Practice-Based Inquiry For Equitable ICT Integration


References:
Barak, M. (2014). Closing the Gap Between Attitudes and Perceptions About ICT-Enhanced Learning Among Pre-service STEM Teachers. Journal of Science Education and Technology, 23(1), 1–14. https://doi.org/10.1007/s10956-013-9446-8
Gray, L. (n.d.). Teachers’ Use of Educational Technology in U.S. Public Schools: 2009, First Look, 70.
Groff, J. (2008). A Framework for Addressing Challenges to Classroom Technology Use. AACE Journal, 16(1), 21–46.
Gu, X., Zhu, Y., & Guo, X. (2011). Meeting the “Digital Natives”: Understanding the Acceptance of Technology in Classrooms. Educational Technology, 16(1), 392–402.
Mouza, C. (2011). Promoting Urban Teachers’ Understanding of Technology, Content, and Pedagogy in the Context of Case Development. Journal of Research on Technology in Education, 44(1), 1–29. https://doi.org/10.1080/15391523.2011.10782577

Week 7-Gamification

When it comes to game theory, I have had only a passing, skeptical interested.  But my recent studies have started me thinking about gamification from a different perspective.  So that is my selected adventure this week.

The quick Answer to One Framing Question

The week’s framing questions for the topic were provocative.  Do I think we need to gamify our classrooms to engage students?  This one I can answer quickly.  No.  There are many ways for creative teachers to draw students into learning without having to sexy it up with a video game interface.   That “no” is even firmer if it means that gaming is the only way we conduct instruction since no teacher can be successful with only one method or strategy in their toolbox.

Do I think gamificaion is bribery and the way students learn in the 21st century?  As a result of my course work last term and my readings and explorations this week, those answers are now more complex.  As I said, the idea of gamification has been, at best, at the edges of my professional interests.  When thinking about my own gaming experiences my gut tells me there is something there that I “get” as it applies to learning and I have trusted that academics have teased out all the theory for those teachers who want to traverse that route in their classrooms.   But this grown up, serious teacher never pursued deep research into game theory because I was fine with my practice as it was, thank you very much!  But last term was a watershed for me when it comes to thinking about the conditions that provide powerful learning experiences.  The course of study Dr. Angela Elkordy put together for Intro to the Learning Sciences required us to think deeply about our own learning in every conceivable context (documentation of which is posted on this blog under the NLU Class Journal Entries tab above).  Examining my own informal, collaborative, digital, self-directed, just-in-time, playful learning experiences caused me to realize the potency of learning in these other-than-formal contexts.  Those reflections have led me to re-evaluate some core beliefs about teaching and learning — for both students in the classroom and teachers in professional learning.  That re-evaluation has ramifications for my thinking about game theory.

Constructivism and Game Theory
My niece learning to code on her mom’s phone by playing Lightbot (and then teaching me!) Source: D. van Dyke

I’ve always believed that teachers needed to be more facilitators of exploration than dispensers of information.  I am a constructivist.  So my instruction — be it with children or adults — is designed accordingly.  My lessons are always written for the specific learning needs of the students in front of me.  Pacing is a dance with students’ zones of proximal development.  Formative assessment is central for two-way feedback, metacognition, and reflection for both students and myself that then determine my next planning steps.  With the growth of digital technology and mobile tech particularly, it makes sense to leverage these to push the boundaries of constructivism even farther.  Additionally, I see clear connections now between constructivist methods and the way games work for those who play them.

Any-time, just-in-time, exploratory learning all cement learning in long-term memory.   As a result of Dr. Elkordy’s strategies with us, I experienced first hand how learning new content through learning a new app permanently inks that neural tattoo on the brain.  Almost weekly I learned a new app of my choosing by exploring it, playing in it, and not from a formal training course or a user’s manual.  Then I applied my understanding of the app to demonstrate my understanding of the course content.  All of this was done informally, in my time, with just enough difficulty to challenge me.   Except now I don’t only understand the content.  By learning content through the use of a digital tool, I now understand so much more than just the content itself.  Not the least of which is that the learning I structure myself is highly enjoyable and more often than not elicits flow and the consolidation of understanding in long-term memory.  These are the learning conditions I want to create for my students and teachers.

A More Complicated Answer to the Other Framing Questions

As to the questions of gamifying education as bribery and being particularly suited to 21st century learners, I believe it is neither.  The way humans learn best is the way humans learn best whether they are of the 11th century or 21st century.  What is different about the 21st century is our knowledge of how the brain functions; the advent of technologies that allow us to align our pedagogy to our neurology, psychology, sociology; and the economic imperative that we change the way we do school.  In as much as game theory and educational psychology share underlying elements, I can accept gamification as a methodology.  Though does it always need to be so literal as turning the learning process into an actual game?  Especially since doing so requires an incredible investment of time and effort to convert a unit of study into a game that will create the conditions necessary for deep understanding to occur.  So I have generated a few key questions that could help guide decision-making when thoughts turn to gamification:

  • What are the concepts from game theory that are applicable to a given unit of instruction?  A given set of students?  Under what circumstances might it be useful to apply those concepts to improve teaching and learning?
  • When teachers decide to convert a unit into an actual game, what online platforms are available to facilitate the implementation and that can quickly and easily provide insights (evidence and data) about student learning?
  • When teachers want or have to make the game themselves, how can they create elegant games that don’t require disproportionate amounts of time to construct and relatively easily provide insights (evidence and data) about student learning?
How can we make certain gamifying efforts result in students learning the intended content and not just playing the game?
Video: Heck Awesome blog, Carrie Baughcum

Still, informal learning, unstructured learning, choice, and play are powerful contexts in which deep understanding can occur.  These modes are, as Willis calls them, “neuro-logical”.  It makes sense to create them when possible since they activate optimal learning pathways in the brain and foster new, strong synaptic connections.  Well-designed games create these conditions and leverage the same brain processes for learning.  Thus, including high-quality game-based instruction could be a powerful method for teaching and learning.

Gamifying Professional Learning

What was already a paucity of professional learning time in CPS has been completely eliminated this year as a partial “solution” to the budget travesty being visited upon CPS teachers and students.  As a result, I have started leveraging ICT options that are included with GAFE to continue our professional learning despite losing our PD calendar.  Via Groups and Sites, we continue the work asynchronously by holding discussions of professional readings, presenting aggregated learning walk evidence and sharing thoughts and insights about them.  We have already moved quite a bit of planning to remote, synchronous spacetime via Hangouts and Drive.  So the idea of gamifying professional learning is just an extension of this.  Taking PD into the realm of gaming would have the combined benefits of making PD more relevant by providing teachers with differentiation, choice, and timing.  I have also started researching adding digital badges to the work which I find terribly exciting!  On my goal list for next year:  implementing a badged, gamified professional learning series for the schools with which I work.

Digital badges for both student and teachers.  Video: HASTAC

Below are three game-based PD ideas I’m totally stealing from our readings this week:

Fired Up For February — Gamifying professional learning; Source: Unified School District of De Pere, WI

 

A Language Geek’s Rhetorical Finish

Even as I find myself being convinced of the benefits of game theory as instructional practice, there is still something that doesn’t sitting well when I hear phrases like “gamifying the classroom”.  If you’ll indulge the English teacher unpacking language here.  A game is a diversion or something trivial.  Something that can be taken less seriously.  Even in the multi-billion dollar world of professional sports, the expression, “It’s only a game.” is used to readjust perspectives when emotions are high.  Yet the very project at hand for education is de-trivializing digital instruction among reluctant educators.  So while I can see the underlying value and power of this way of “doing” teaching and learning, I wonder if framing it as “gamification” works against us.  I don’t have an answer as yet for what to call such a complex process.  Maybe a few rounds of Words With Friends will do the trick!

Week 2: Active Learning

Last term, one of the organizing principles of our class was using concept mapping as a metacognitive tool and a way of expanding our adaptive expertise.  Indeed, I found it to be a powerful way to process new information and gain insights into my own thinking.  Concept mapping allowed me to see and think about ideas and connections I might have otherwise missed.  I’ve returned to that practice as a way of exploring this week’s learning.

To start, my Padlet links to the Coonley blog post I was assigned and briefly summarizes my thinking that surfaced through the concept map.  To view the concept map more easily, click the map in the embedded Padlet to either download a copy or open it in a new window.   The rest of this blog post will interpret the map further as a means of exploring my thinking.  It will also show a bit of the experience I have with active learning.

Made with Padlet
The Evidence

To start, I would like to note two different types of evidence I considered to analyze the last three bullets of our Do activity:

  • What active learning traits are present
  • What are opportunities/suggestions for growth, and
  • Any additional information

The first type is the “Cougar Code” lesson summary which arguably contains the most direct information about the lesson.  The second is the included media of student work artifacts as well as images of students at work.  These constitute information about what students did and possibly trait evidence of active learning and web literacy.  Neither type of evidence presents a complete picture of what was taught and what was learned, but together provide insights.  What is lacking from each type of evidence also makes complete determinations about the above bullet points difficult to say with certainty.  Nevertheless, the evidence that is in the post gives us much to think about and discuss.

Interpreting the CONCEPT MAP

The summary of the Cougar Code assignment provides the most information that allows some answers regarding the extent to which active learning could occur during the lesson.   On the whole, the Cougar Code lesson exhibited many constructivist elements, particularly in its engagement, purposefulness, reflectiveness, and complexity.  The assignment is learner-centered from start to finish, beginning with students’ exploration of their own learning styles, the outcomes of which the teacher uses as the launching point for the rest of the lesson.  Students seemed to draw from their experiences as well as their values in defining examples of being responsible, being respectful and being safe.  I have gone back and forth on the extent to which the lesson elicits metacognition.  There are signs of reflection in the Educreations video.  But a focus on students’ final products and a lack of formative artifacts makes a definitive determination difficult.  For instance, from the attached media, it is difficult to tell the extent to which students actually engaged in active learning or if they were simply completing tasks.

When it comes to evidence of web literacy traits, evidence of student outcomes are limited to the 21st Century skills in all three segments of the lesson.  It could be argued that the students wrote and participated in that their work became the content of a blog post.  However, the blog post analyzed for this assignment was their teacher’s, not the students’.  So actually the teacher is demonstrating her web literacy by contributing to building the web and connecting with other educators online.    While we definitely want students to be creators and participants online, we want teachers to be as well.  Especially in light of research finding that when teachers do use technology, it is mostly for administrative purposes or electronic communication with peers and parents.  Even among constructivist teachers — as we clearly see in this lesson —  when they do use technology, they tend to do so at levels akin to substitution or augmentation on the SAMR model (Ertmer & Ottenbriet-Leftwich, “Teacher Technology Change:  How Knowledge, Confidence, Beliefs, and Culture Intersect”).  Thus, from the evidence presented in the blog, technology seems to be primarily the teacher’s tool when it comes to web literacy traits and possibly the students’ tool when it comes to active learning traits.  

Opportunities for Growth

While the Cougar Code lesson suggests quite a few opportunities for active learning in the blog summary, more and better evidence of student formative artifacts would allow for deeper insight and feedback as to the quality of students’ active learning traits demonstrating metacognition.  So too would artifacts of the students’ digital photos and their final PicCollage products.  More student artifacts would also allow assessment of whether the technology was instrumental in developing students’ understanding of the Cougar Code or whether it was merely a fun activity.

From EdTech on Pintrest via Learning Maker

I don’t want to dwell on the SAMR level of the work too much given the fact that this lesson was taught at the beginning of the school year.  However, going forward, the teacher can consider evaluating this lesson through a SAMR lens.  From the evidence presented in the blog post, it seems to ask students merely to substitute and augment traditional learning methods with the available technology.  For future lessons, the teacher can consider how similar uses of digital cameras, iPads, PicCollage, and Educreations could be used in such modifying and redefining ways that without the technology, students could not develop a particular level of understanding.  She can also consider creating opportunities for students to develop their readerly, writerly, and participatory netizen selves.

Active Learning in My Practice
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Inspiring Active Learning by Merrill Harmin & Melanie Toth: A text I’ve used for great active learning ideas.

This notion, I must admit, of explicitly stating that students need to be active learners, strikes me as odd.  I was taught to be a constructivist teacher, to think in terms of what students do and not just what the teacher does, to focus on critical thinking, collaborative group work, and reflective activities. These traits are how I was “raised” to be a teacher.  Given the usual levels of participation, energy and focus I experienced from my students (most of the time!), I wonder why anyone would think a mostly teacher-centered, student-passive model is preferable.  That is, if actual student learning and not just teacher moves is the goal for which we are aiming. Additionally, active learning methods support what we now know about how the brain functions and how humans learn.   So yes, I believe teachers should create lessons that give students consistent and regular opportunities to be active learners.

Below are links to two lessons I found in my archives from over ten years ago.  They are part of a set of lessons I developed to introduce Shakespeare units to my 9th graders.  They represent a departure from what had been my habitual way of introducing The Bard and were utterly transformative.  In fact, my students responded so well as seen through their attitudes about, interest in, and understanding of usually very difficult material, that these new lessons became

Font of Knowledge and Tempest Prediction & Iterative Terms lessons, based on ideas from Teaching Shakespeare into the Twenty-First Century, Ronald E. Salomone & James E. Davis, eds.

the way I introduced Shakespeare from then on.  I am showcasing it here because I believe it gives students active learning opportunities.  It predates the web as we know it today, so it was not originally written with web literacy in mind.  And sadly, I could not find any student artifacts of the completed work to share for evaluation.  Still, I have some ideas about how to revise it accordingly and I welcome any ideas from the class.

Font of Knowledge

Tempest Prediction and Iterative Words

 

Entry #9: Collaborative Learning

These last two entries are now officially out of my experience when we’re talking about the ICT/digital domains.  So I’ll have to resort to some metacognition about collaborative learning and “maker” activities that are a bit more traditional.

While I was teaching, I had the good fortune of being a part of Chicago Arts Partnerships in Education (CAPE).  In this program, community artists partner with classroom teachers to co-teach academic content through the artist’s particular medium.  Three things make this program lightyears ahead of the rest.  First, the art is not an “extra” or “add-on”.  The artform and its particular methods are used as ways of learning the content.  Second, the artist is not a mere guest who comes to visit once a week.  The artist is a co-teacher in the classroom of the artistic content and to a lesser extent, the academic content.  Third, the teacher and artist commit to establishing a long-term relationship — one meant to last years, not just for the length of a unit.  By the end of a CAPE unit, students understand the academic content more deeply from processing it through making the art, and they know how to “do” that artform.  The teacher knows new methods for incorporating different kinds of art to teach content, and the artist knows more about the academic content that was taught.  Over the years I learned how to create murals and create found-object installations by working with local muralist and painter, Bernard Williams, as well as how to produce shadow puppetry by working with two artists from Red Moon Theater.  

For any CAPE partnership, the process is the same.  When beginning, the teacher meets with CAPE staff and discusses the content they’re interested in teaching and through which medium.  CAPE then sets up an appropriate partnership with a local artist.  The artist partner and teacher attend a certain number of professional learning sessions about how CAPE works, why it works, and the organization’s expectations for the partnership.  Then there is protected time for the teacher and artist to meet and start planning.  After these professional learning sessions, it is up to the artist and teacher to set regular planning times to develop the co-instructional unit and individual lessons.  The first few “CAPE days” (which usually become “Bernard days” or “Sarah  days”), the artist comes to teach the some of the necessary artistic concepts and skills students will need.  After that the artistic application moves rendering the academic content artistically.  Finally, an installation or performance is also required to take the learning and art public — beyond the classroom itself. CAPE staff continue to support both artist and teacher throughout the process.

My CAPE experiences were, hands-down, some of the most powerful teaching and learning experiences I’ve ever had.  And the most memorable.  To start with, the relationships I forged with the artists I taught with and learned from were foundational to the units we taught together.  All the art we created — murals, installations, shadow puppetry — all seemed overwhelmingly difficult to me when we started.  But my confidence grew as  my relationship with the artists deepened over time.  Mutual respect developed between us as we came to know the depth of each others’ expertise.  Trust developed.  Friendships formed.  Plans were made.  Over the course of that process, I can confidently say, that while I would prefer to work with an artist co-teacher, if I can’t, I could incorporate any of these kinds of artistic projects into my curriculum and execute them successfully on my own.

CAPE artists are working artists, not educators.  So starting with a new artist was like having a student teacher in the classroom for a while until they got the flow of unit & lesson planning, structuring the classroom for the lesson at hand and managing the kiddies when they’re up to their eyeballs in paint and cardboard and canvas.  Or shifting them from the “fun” of making a puppet to the “work” of writing a script for the show.  At the same time, it was fulfilling to see my partner artist develop as educators teaching the techniques and theories of their art.  So too with their developing their own understanding of the academic content the art was meant to evoke.  As a teacher who relies heavily on formative assessment, it was fascinating to watch and listen for the levels of understanding develop in both the students and the artists as we worked.  The same was true for me to learn the art right alongside our students.  It’s difficult to describe how exciting it was to hear kids discussing and debating the content as they manipulated the artistic media; and as they manipulated the media, their manipulation of their understanding of the academic content.  It’s equally difficult to find prouder moments as a teacher as when my students performed, installed or presented their artwork and then took questions from the audience about the content the art represented.  What could leave a stronger imprint on them than not only for others to see them as the experts in the room, but for them to see themselves that way too?

I’m certain I was aware of it at the time, but it bears articulating here.  As I look back at these experiences, everyone in the classroom inhabited all roles at various points of time over the course of the unit:  teacher, learner, novice, practitioner, expert.  We were all in it together.  Each and every one of us was learning something new.  That made for a more equitable distribution among all members of the power dynamics that develop in a classroom.  To a very real extent, we were all learners learning together, supporting one another in a spirit of discovery and aiming towards a common goal.  No one wanted to leave class on a “CAPE day”.  

Including the teachers.

(While I’ve been out of the classroom for a number of years, Bernard has continued to do amazing work with other Chicago schools.  You can see more of his work here.)

Entry #1: Thinking on Hoadley & Salmon & Kelly Ch. 1.

January 13, 2017

The inaugural entry!

And since it is the inaugural entry, I thought I’d play around with Padlet as an adjunct space for additional metacognitive nuggets.  Check it out for a “context” video as well as a quick visual on how different the technology — and thus, no doubt, the thinking —  of grad school is since last I was here.  I’m not sure if these items exactly count as metacognition.  But they’re at least a little fun to ponder!

Through both readings I found my thinking and learning being stimulated and reinforced by emotional responses, contextual relationships, and connections to previous experiences.  

I became a bit nostalgic reading again about Vygotsky & Dewey & Thorndike.  I was a bit of a geek when it came to the philosophy of education in my very first undergrad ed course.  It’s been so long since I’ve read them and yet they still hold up.  While I can very easily dive into details when the time calls for it, global thinking is my default mode.  I can see the big picture and then zoom into the details when the time comes.  Knowing this, I ought to remember to hold these scholars much closer than I usually do when I get bogged down in the weeds of daily practice.  Their thinking fascinates and humbles me.  So brilliant.  Their big ideas and big picture perspectives provide me useful paths through those weeds.

From this higher perspective, I saw pretty quickly what I believe are a few connections this course will make.  An attempt at a quick summary:

As Hoadley summarized Vygotsky, et al., technology is an artifact of culture.  We live at a time that is defined by the development and ubiquity of computer technology.  Computers, mobile, social media are having a huge impact on our culture.  As such, these tools of the culture are changing the way we think, learn and interact.

The concept of the adaptive expert, on the other hand, is a useful one on the road towards making a shift in how we teach using these technologies, especially contrasted with that of the relative expert.  I see so many teachers and administrators either actively resist or benignly — if it is possible any more to describe it as such — neglect the incorporation of digital and mobile technologies.  I have seen students penalized for merely possessing a cell phone.  So in order to engage students who, outside of school, are so immersed in these technologies of (their) digital culture, schools need to develop more adaptive thinking in their teachers for its use.  Educators need to break out of the mere efficiencies of routine expertise in order to create learning spaces that allow 21st century students to think, process information, and interact with others in the ways the technology with which they have grown up have influenced their thinking.  I believe that shift is the one to spark curiosity and a joy in learning again that is lacking in so many of our students.

Concept mapping, then, is a tool to push teachers into a more adaptive stance.  When in the hands of reflective teachers and strong coaches, they can reveal levels of understanding, confusion, misunderstanding, evolving thinking.  In as much as they map how teachers are thinking about a concept, they are also instruments for metacognition.  I am most intrigued by the notion of  using concept maps as a way of engaging in unit/lesson planning.  Finally, all these characteristics make concept maps useful formative assessments. Mapping allows teachers to probe and explore their thinking, wrestle with their anxieties on the path to the adaptive expertise they need to incorporate digital technologies as the now necessary tools of teaching and learning.

Considering the contexts in which I work and my examination of the course materials so far, these are a few of the more global connections I am making through these first readings.  I think I’ll hold of of analysis and assessment for another entry.